Understanding Game Engines

This course is designed for non-programmers who wish to learn how to use modern game engines such as Unity (which will be the primary tool used for this course).

Course Number: 53-399

Students will learn the fundamental components and features of game engines (such as objects, inputs, movement, interactions, physics, UI, artwork and animation, sound, and more) and the terminology and theory behind them. Students will attend lectures and participate in example exercises to illustrate these concepts, and put these concepts to practice in their assignment work. This course does not have pre-requisites, but a basic understanding of common code concepts (variables, loops, conditional statements) is recommended.

Fall 2016 instructor: Tom Corbett

Course Type: Studio Course
Offered By: Entertainment Technology
Program: Game Design

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