Course Number: 16-375/54-375
This project-oriented course brings art and engineering together into making machines which are surprisingly animate. Students will iterate their concepts through several prototypes focused on using embodied behavior as a creative medium for storytelling, performance, and human interaction. This year we will work with human-scale machines constructed using CNC-cut plywood and pneumatic actuation, culminating in a group performance. Students will learn skills for developing and programming performance behaviors, designing expressive kinetic systems, and rapidly prototyping simple robots. Technical topics include systems thinking, dynamic physical and computational behavior, autonomy, and embedded programming. Discussion topics include both contemporary kinetic sculpture and robotics research. Interested students without the specific prerequisites should contact the instructor.
Fall 2016 instructor: Garth Zeglin
Fall 2016 course website: Robotics for Creative Practice