IDeATe Courses

The IDeATe network is comprised of four types of courses. Portal Courses are required for entry into an IDeATe program. Collaborative Studios connect you with students from other disciplines. Supportive Courses complement your chosen area of study. Micro Courses are open to any member of the Carnegie Mellon community and provide basic skills and training in fabrication and making.


Spring 2017 IDeATe Courses

Please note that there may be changes/additions to this list leading up to the Spring 2017 semester. For schedule details, please refer to the official Schedule of Classes.

Micro Courses

99-352 A4 IDeATe Soft Fabrication Skills

99-353 A4 IDeATe SolidWorks and Laser Cutting

99-354 A4 IDeATe Machine Shop, Lathe, Mill, Metrology (mini)

99-355 A4 IDeATe Introduction to Arduino

99-357 A4 Pragmatic Photography

     

Game Design

05-418 Design of Educational Games

53-230 Programming for Game Designers

53-409 Game Design

53-471 Game Design, Prototyping, and Production

76-285 Team Communication

Animation & Special Effects

15-365/60-422 Experimental Animation

16-374/60-428 Art of Robotic Special Effects

60-125 Introduction to 3D Animation

60-461 Experimental Capture

76-285 Team Communication

Media Design

15-394 A3/A4 Intermediate Rapid Prototyping

16-457/48-559 Reality Computing II

51-236 Information Design

53-312 Guest Experience and Theme Park Design

60-110 Electronic Media Studio

62-478 A3/A4 digiTOOL

67-340 Mobile App Design and Development

76-285 Team Communication

76-374 Cuban Interactive Documentary

99-356 Digital Media Literacies

Learning Media

05-292 A4 Learning Media Methods

05-418 Design of Educational Games

05-432 Personalized Online Learning

05-438 The Role of Technology in Learning in the 21st Century

05-748 Research Methods for the Learning Sciences

51-486 Learner Experience Design

76-285 Team Communication

80-292 A3 Learning Science Principles

Sound Design

15-323 Computer Music Systems and Information Processing

54-166 Introduction to Sound Design for Theatre

54-509 Theatrical Sound System Design

57-344/60-407 Experimental Sound Synthesis

57-347 Electronic and Computer Music

57-421/821 Exploded Ensemble

57-425 Expanded Music Performance

76-285 Team Communication 

Innovation & Entrepreneurship

15-394 A3/A4 Intermediate Rapid Prototyping

49-313 Designing for the Internet of Things

51-236 Information Design

62-478 A3/A4 digiTOOL

70-100 Global Business

70-415 Introduction to Entrepreneurship

70-416 New Venture Creation

70-425 Entrepreneurship for Creative Industries

70-438 Commercialization and Innovation

73-100 Principles of Economics

76-285 Team Communication

Intelligent Environments

12-750 Infrastructure Management

16-455/48-530 Human Machine Virtuosity

16-457/48-559 Reality Computing II

18-540 Rapid Prototyping of Computer Systems

48-528 Responsive Mobile Environments

49-313 Designing for the Internet of Things

76-285 Team Communication

Physical Computing

15-394 A3/A4 Intermediate Rapid Prototyping

16-455/48-530 Human Machine Virtuosity

16-457/48-559 Reality Computing II

18-540 Rapid Prototyping of Computer Systems

18-578 Mechatronic Design

39-245 Rapid Prototype Design

48-390 Physical Computing Studio

48-528 Responsive Mobile Environments

48-739 Making Things Interactive

60-439 Hybrid Instrument Building

62-478 A3/A4 digiTOOL

76-285 Team Communication

 


Collaborative Studios

The majority of courses in the IDeATe network are collaborative studios. Each studio is focused on a key aspect of the minor/concentration that it's categorized under. By taking three studios in the minor/concentration the student can become familiar with many of the technical and creative issues in the area of the minor and the collaborative processes they entail. The student can also explore the interrelations of these studios. These courses are branded as collaborative studios because a) they promote hands on learning through making, critique and iterative design, b) they promote learning from both the instructor and the interdisciplinary peer cohort. At the conclusion of each studio a student should be in a position to a) collaboratively plan and implement an established outcome in the area of the studio within a limited amount of time and b) apply skills from both technology and arts disciplines to prototype ideas and leverage the diversity of perspectives to produce innovation in the field.

An informational packet about the Fall 2016 IDeATe courses can be downloaded here: Fall 2016 IDeATe courses [.pdf]. For the most up-to-date information on courses, please visit the HUB's Schedule of Classes.

Fall Courses



Advanced Topics in Reality Computing: The Adaptive Home (16-456/48-558)
Program: Intelligent Environments Media Design Physical Computing

Character Rigging for Production (60-333)
Program: Animation & Special Effects Game Design

Expanded Theater (54-498/60-446)
Program: Intelligent Environments Media Design

Human-Robot Interaction (16-867)
Program: Intelligent Environments

IDeATe: Variational Geometry I (62-207)
Program: Media Design

Integrated Product Conceptualization (49-300)
Program: Innovation and Entrepreneurship

Introduction to Computer Music (15-322)
Program: Sound Design

Learning Media Design (05-291)
Program: Learning Media

Personalized Responsive Environments (16-371/54-371)
Program: Intelligent Environments

Rapid Prototyping Technologies (15-294)
Program: Innovation and Entrepreneurship Media Design Physical Computing

Research Issues in Game Development (53-451)
Program: Game Design

Robotics for Creative Practice (16-375/54-375)
Program: Intelligent Environments Media Design Physical Computing

Technical Character Animation (60-220)
Program: Animation & Special Effects

Understanding Game Engines (53-399)
Program: Game Design

Spring Courses



Art of Robotic Special Effects (16-374/60-428)
Program: Animation & Special Effects

Designing for the Internet of Things (49-313)
Program: Innovation and Entrepreneurship Intelligent Environments

Ecologics: Computational Techniques for Shaping the Built Environment (62-315)
Program: Intelligent Environments

Expanded Music Performance (57-425)
Program: Sound Design

Experimental Animation (15-365/60-422)
Program: Animation & Special Effects

Experimental Capture (16-461/60-461)
Program: Animation & Special Effects

Experimental Sound Synthesis (57-344)
Program: Sound Design

Game Design, Prototyping, and Production (53-471)
Program: Game Design

Human-Machine Virtuosity (16-455/48-530)
Program: Intelligent Environments Physical Computing

Information Design (51-236)
Program: Media Design

Intermediate Rapid Prototyping (15-394)
Program: Innovation and Entrepreneurship Media Design Physical Computing

Introduction to 3D Animation (60-125)
Program: Animation & Special Effects

Introduction to Performance Capture and Rendering (60-126)
Program: Animation & Special Effects

Learning Media Methods (05-292)
Program: Learning Media

Learning Science Principles (80-292)
Program: Learning Media

Mediated Narrative (76-374)
Program: Media Design

Mobile Web Design and Development (67-340)
Program: Media Design

Physical Computing Studio (48-390)
Program: Physical Computing

Programming for Game Designers (53-230)
Program: Game Design

Rapid Prototyping of Computer Systems (18-540)
Program: Intelligent Environments Physical Computing

Reality Computing II (16-457/48-559)
Program: Intelligent Environments Media Design Physical Computing

Responsive Mobile Environments (48-528)
Program: Intelligent Environments Physical Computing

 

Supportive Courses

Students in the IDeATe concentrations and minors also have the option of taking existing courses in departments across Carnegie Mellon. These courses offer further access to diverse cohorts and serve to strengthen tech-arts skills and experiences.

Fall Courses



Advanced ETB: Animation (60-415)
Program: Animation & Special Effects

Business of Music (57-458)
Program: Sound Design

Computational Photography (15-463)
Program: Animation & Special Effects

Computer Game Programming (15-466)
Program: Game Design

Conceptual Sound Design (54-267)
Program: Sound Design

Digital Storytelling and Resistance (60-427)
Program: Media Design

digiTOOL (62-478)
Program: Innovation and Entrepreneurship Media Design Physical Computing

E-learning Design Principles (05-823)
Program: Learning Media

Electronic and Computer Music (57-347)
Program: Sound Design

Electronic Media Studio II (60-210)
Program: Media Design

Entrepreneurship for Computer Scientists (70-421)
Program: Innovation and Entrepreneurship

Entrepreneurship for Computer Scientists (15-390)
Program: Innovation and Entrepreneurship

Entrepreneurship for Engineers (70-414)
Program: Innovation and Entrepreneurship

Entrepreneurship for Scientists (70-420)
Program: Innovation and Entrepreneurship

Experimental Game Design (60-419)
Program: Game Design

Funding Entrepreneurial Ventures (70-395)
Program: Innovation and Entrepreneurship

Global Business (70-100)
Program: Innovation and Entrepreneurship

Hey Robot, Let's Make Something (60-130)
Program: Physical Computing

Introduction to Entrepreneurship (70-415)
Program: Innovation and Entrepreneurship

NOISE: Toward a Critical Theory of Sound and Hearing (60-352)
Program: Sound Design

Personalized Online Learning (05-432)
Program: Learning Media

Principles of Economics (73-100)
Program: Innovation and Entrepreneurship

Role Playing Games Writing Workshop (53-371)
Program: Game Design

Sound Recording (57-337)
Program: Sound Design

Special Topics in DIY Design and Fabrication (24-672)
Program: Innovation and Entrepreneurship Media Design Physical Computing

Theatrical Sound System Design (54-509)
Program: Sound Design

Themed Entertainment Design Studio (53-642)
Program: Media Design

Spring Courses



Advanced ETB: 2D Animation (60-426)
Program: Animation & Special Effects

Advanced ETB: Moving Image Magic: Visual Effects and Motion Graphics (60-410)
Program: Animation & Special Effects

Animation, Art, and Technology (60-414)
Program: Animation & Special Effects

Computer Music Systems and Information Processing (15-323)
Program: Sound Design

Design of Educational Games (05-418)
Program: Game Design Learning Media

Digital Communication and Signal Processing Systems Design (18-551)
Program: Media Design Physical Computing

Electronic Media Studio I (60-110)
Program: Media Design

Entrepreneurship for the Creative Industries (70-425)
Program: Innovation and Entrepreneurship

Game Design (53-409)
Program: Game Design

Guest Experience and Theme Park Design (53-312)
Program: Media Design

Human Expertise (85-392)
Program: Learning Media

Infrastructure Management (12-750)
Program: Intelligent Environments

Interactive Art and Computational Design (60-412)
Program: Media Design Physical Computing

Introduction to Sound Design for Theatre (54-166)
Program: Sound Design

Learner Experience Design (51-486)
Program: Learning Media

Mechatronic Design (18-578)
Program: Physical Computing

New Venture Creation (70-416)
Program: Innovation and Entrepreneurship

Products in Systems: ID IV (51-312)
Program: Innovation and Entrepreneurship

Rapid Prototype Design (39-245)
Program: Physical Computing

Reactive Spaces and Media Architecture (48-734)
Program: Intelligent Environments Physical Computing

Research Methods for the Learning Sciences (05-748)
Program: Learning Media

Team Communication (76-285)
Program: Animation & Special Effects Game Design Innovation and Entrepreneurship Intelligent Environments Learning Media Media Design Physical Computing Sound Design

Urban Intervention (60-441)
Program: Intelligent Environments Media Design

 

Portal Courses

The IDeATe portal courses cross-train students, introducing them to the concepts and practices of knowledge areas beyond their discipline. This cross-training will prepare students to contribute to the subject of each minor/concentration as an emerging expert in their major. After completing the portal courses, students will be able to:

  1. Interpret cross-disciplinary communication from their collaborators (and use that interpretation productively in the collaborative work)
  2. Translate their own disciplinary expertise to describe ideas and outcomes in a way their cross-disciplinary collaborators can understand
  3. Develop interdisciplinary tech-arts prototypes (that include perspectives from multiple disciplines and enable further interdisciplinary communication and collaboration)

Fall Courses



Digital Media Interactions: Signal Processing for the Arts (18-090)
Program: Intelligent Environments Sound Design

Electronic Media Studio: Interactivity and Computation for Creative Practice (60-212)
Program: Animation & Special Effects Game Design Innovation and Entrepreneurship Learning Media Media Design Sound Design

Introduction to Computing for Creative Practice (15-104)
Program: Animation & Special Effects Game Design Innovation and Entrepreneurship Learning Media Media Design Sound Design

Introduction to Media Synthesis and Analysis (62-150)
Program: Animation & Special Effects Game Design Learning Media Media Design Sound Design

Introduction to Physical Computing (16-223)
Program: Intelligent Environments Physical Computing

Introduction to Physical Computing (60-223)
Program: Intelligent Environments Physical Computing

 

Micro Courses

The IDeATe micro courses provide basic instruction in skills and concepts related to various aspects of the wider IDeATe curriculum. The micro courses generally meet just for a few hours over several days and are open to all members of the Carnegie Mellon community: undergraduate students, graduate students, faculty, and staff. After completing a micro course, participants will be trained to use and be granted access to the IDeATe@Hunt fabrication labs.

The current micro options for Spring 2017 are:

  • 99-352 A4 IDeATe: Soft Fabrication Skills - Textiles are a ubiquitous part of our everyday tactile experience. This micro course aims to introduce traditional textile and soft fabrication techniques to participants with diverse backgrounds across the CMU campus. Through hands-on experience, workshops and demos, participants will have the opportunity to explore new methods of fabrication to integrate into their own practice. THE SPECIFIC DATES OF THIS COURSE FOR SPRING 2016 ARE: SATURDAY, MARCH 19; SATURDAY, MARCH 26, AND SATURDAY, APRIL 2, ONLY FROM 9:00AM-2:50PM.
  • 99-353 A4 IDeATe: SolidWorks and Laser Cutting - This micro course is an introduction to Computer Aided Design (CAD) and the use of laser cutters for fabrication. Students will learn the basics of SolidWorks, a popular CAD package. They will also receive hands-on training in the use of laser cutters to turn their designs into physical objects. Students who complete this course will be able to use the IDeATe facility's laser cutters on their own for future course work or personal projects. THE SPECIFIC DATES FOR THIS COURSE IN SPRING 2016 ARE: SATURDAY, APRIL 9 AND SUNDAY, APRIL 10; AND ALSO SATURDAY, APRIL 23, AND SUNDAY, APRIL 24, FROM 3:00-5:50PM. This course is applicable for anyone at Carnegie Mellon.
  • 99-354 A4 IDeATe: Machine Shop, Lathe, Mill, and Metrology - This course is an introduction to machining using the manual lathe and mill. Students will learn the culture of shop safety, the basics of metrology, and how to lathe and mill simple parts. Through two hands-on projects, the students will engage in the interactive process of ideating, making and reflecting. IMPORTANT: Students must wear closed-toe shoes and comfortable clothing. Students will be working around oil-based machines so please wear clothing that you are okay with getting stained. Also, NO JEWELRY and NO SHORTS while working in the Machine Shop. Emphasis on exercise-safe practices in the shop at all times.
  • 99-355 A4 IDeATe: Introduction to Arduino -  This workshop aims to demystify the Arduino microcontroller through hands-on work in the lab creating simple machines with embodied behaviors. The Arduino is a versatile resource for physical projects for students in all disciplines. This course brings students over the beginner's threshold to a basic understanding of the use, terminology, and potential of the Arduino. The skills and concepts taught in this course are presented from an interdisciplinary approach which merges practices in arts and technology. The first portion will teach the essential skills for creating a simple sensor-driven physical computing system, and the second portion will reinforce those skills by making a simple interactive project. The course has no technical prerequisites, although uses a little bit of algebra-level math. Undergraduate students, graduate students, faculty and staff interested in learning new skills in an interdisciplinary environment are welcome!