Find research, internship, and other opportunities for IDeATe students
AirShareVR connects VR developers with gaming influencers through technology that lets influencers capture and share their VR experiences as 360 videos. They are in need of interns in the following areas (telecommuting OK), starting immediately:
Unity engineer(s): someone with experience making games or middleware (plugins) in Unity, experience with C#, and who is clever at hacking solutions together.
Unreal engineer: someone with experience making games or middleware (plugins) in Unreal, and who is clever at hacking solutions together.
iOS/Android engineer: (Android is priority, both preferred) with experience building video playback applications similar in structure to YouTube.
User Interface Designer: for front-end, web, and iOS/Android applications with a focus on simple user experiences.
Internships for college credit or a small stipend. AirShareVR Internship Application
One of your fellow BXA/IDeATe students is working on an experimental opera production of Bela Bartok's Bluebeard's Castle and they need your help! The production is playing with the interaction between live and prerecorded sound in a black box setting. They are in need of a media designer who is comfortable with designing/editing videos and projection. The commitment will mainly be for the months of March and April, with some meetings in February and Tech and Dress Rehearsals in May. If interested, please contact firstname.lastname@example.org.
The ArticuLab at Carnegie Mellon School of Computer Science is seeking a paid Technical Artist (student or non-student) to assist with animation of a virtual human and its environment for a project led by an interdisciplinary team of computer scientists, psychologists, and game designers. This individual should have a sound understanding of design, rigging, animation, and game engines, and be able to contribute to the project on an as-needed basis. Knowledge of Maya, Unity and C# are necessary. Ability to quickly learn how to interface with research animation systems (such as the Virtual Human Toolkit) is important.
Basic Skills and Requirements
Applicants should send a copy of their resume and cover letter referring to the Technical Designer position to Lauren Smith (email@example.com).
Category: Game Design, Citizen Science, Informal Science Learning
The Learning Media Design Center is leading an interdisciplinary team of entomologists, educators, software engineers, designers, and learning scientists to improve identification practices and training supports in citizen-science based water quality biomonitoring projects. Undergraduate research assistants on this NSF funded project "Learning to See, Seeing to Learn" will participate in design research and development activities related to the expansion of this online teaching collection and explorable image guide to freshwater insects (see our 2015 IxDA award-winning prototype www.macroinvertebrates.org).
In particular, we are looking for a student interested in game design to prototype and test a set of exploratory tabletop games to support learning to recognize and ID insects through play, drawing on our beautiful macrophotography and illustration resources; and then develop one of these analog game approaches into a high-quality interactive prototype that can be tested with audiences at the Carnegie Museum of Natural History and citizen scientists online. Candidates should have game design and development skills for web-based game creation including graphic and interaction design skills, as well basic coding abilities in one or more of the following: p5.js, Java, HTML5, Python. An interest in photography, insects, informal science learning, and citizen science is desirable.
The HCII faculty mentor will be Marti Louw, Director of the Learning Media Design Center, and the student(s) will be working closely with a postdoctoral research associate. This is a NSF Research Experience for Undergraduates (REU) fellowship is part-time position (up to 20 hours/week) with the potential to continue over the summer. Interested students should email their resume or description of experience and a portfolio link to firstname.lastname@example.org.
Category: Design-Based Learning Research, Citizen Science, Informal Science Education
The Learning Media Design Center is leading an interdisciplinary team of entomologists, educators, software engineers, designers, and learning scientists to improve identification practices and training supports in citizen-science based water quality biomonitoring projects. Undergraduate research assistants on this NSF-funded project "Learning to See, Seeing to Learn" will participate in qualitative and quantitative learning science data collection and analysis, including transcription of audio-recorded data, analysis of transcripts and screencast data, as well as user and design-based research activities to support the development of an online teaching collection and guide to freshwater insects (see our 2015 IxDA award-winning prototype www.macroinvertebrates.org). Data analyses will be translated into design products, probes, and activities for a codesign workshop taking place in March 2017.
We are looking for an enthusiastic, detail-oriented collaborator and critical thinker with research experience in the social sciences, education and human centered design methods. A genuine interest biology and the details of science, informal science learning, and citizen science is also desirable.
The IDeATe faculty mentor will be Marti Louw, Director of the Learning Media Design Center, and the student(s) will be working closely with postdoctoral research associate. Successful candidates will need to obtain standard Pennsylvania Act 153 background clearances and pass an IRB certification module to work with human subjects data. This is a NSF-funded Research Experience for Undergraduates (REU) fellowship part-time position (up to 20 hours/week) with the potential to continue over the summer. Interested students should email their resume and description of experience to email@example.com.
Animal is looking for interns for the 2017 Spring semester! We are looking for passionate & hard working Editorial, 2D, 3D, Production, and Publishing interns for the Spring of 2017. More importantly, we're looking for interns who want to create meaningful content in a unique way.
You will be working with Senior Artists & Producers on various projects for a wide array of clients. And helping with general office assistance. This is an unpaid internship and interns are typically here 2-3 days per week.
E-mail firstname.lastname@example.org with your reel, resume, and weekly availability for Spring 2017 by Nov. 24th, 2016 (interviews will take place in early Dec.). Please include 'SPRING 17 INTERN' in the subject line. No phone calls please.