Undergraduate Programs

The concentrations are available to students in any major and are embedded in relevant degrees across the participating colleges. The minors are completed alongside a primary major.

A student can choose to enroll in an IDeATe concentration or minor either in their sophomore or in their junior year. To complete a concentration the student will take four courses: one cross-training portal course, plus three collaborative or supportive courses in an IDeATe area. To complete a minor, the student will take five courses: one cross-training portal course, plus four collaborative or supportive courses in an IDeATe area. Students may also opt to take one of their collaborative or supportive courses from a different IDeATe area.

All courses of a concentration can count toward the major degree, where applicable. For the minor, no more than two courses can double-count for other degree requirements, if approved by the student's primary advisor(s).

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Game Design
Connects diverse strengths across CMU to advance education, research and creative practice in domains that merge technology and arts expertise.
Students in the Game Design concentration will learn both theory and skill with faculty experts from across the university in the key component areas of games: dramatic narrative and character development, visual and sound synthesis, special effects and performance capture, programming and engine development, interface and interaction architecture development, game assessment and redesign. In their courses, students will learn how to apply their specialized knowledge from their majors to enhance these component areas.
Animation and Special Effects
Connects diverse strengths across CMU to advance education, research and creative practice in domains that merge technology and arts expertise.
Students in the Animation and Special Effects concentration will study the interconnected components of performance capture, rendering, 3D and 2D animation, and special effects. They will merge arts and technology perspectives in all courses to explore each of these components and the area of digital animation as a whole. Through common repositories across courses and collaborative projects, students will explore how the different components and types of expertise come together to create a convincing computer animated experience.
Innovation & Entrepreneurship
Work collaboratively in hands-on explorations of the complete 21st century innovation ecosystem.
The minor in Innovation & Entrepreneurship is offered by the Tepper School of Business as part of the Integrative Design, Arts and Technology (IDeATe) network. IDeATe offers students the opportunity to become immersed in a collaborative community of faculty and peers who share expertise, experience, and passions at the intersection of arts and technology. Students will engage in active “learning by doing” in state-of-the-art maker spaces. The program addresses current and emerging real-world challenges that require disciplinary expertise coupled with multidisciplinary perspectives and collaborative integrative approaches
Learning Media
Connects diverse strengths across CMU to advance education, research and creative practice in domains that merge technology and arts expertise.
The concentration offers courses that cover, in an interdisciplinary manner accessible to students from all disciplines, the basic concepts and methods of learning science. Students will combine these courses with relevant media making courses from other IDeATe concentrations (Game Design, Mediated Narrative, Physical Computing, etc.) and technology-enhanced learning courses. The Learning Media Design course (required for this concentration) brings students across disciplines together to explore integrative design of learning media through hands-on collaborative projects.
Media Design
Connects diverse strengths across CMU to advance education, research and creative practice in domains that merge technology and arts expertise.
The Media Design concentration serves students who are interested in digital mediation of experiences. It explores the interconnected development of technology and content in new media systems and the meaning that arises from the resulting forms. Students learn to design mediated experiences across different platforms, from mobile to large-scale installations. They study the structure and function of different components of mediated experiences. They learn how to synthesize those components and how to connect modular structures for the creation of transmedia experiences.
Sound Design
Connects diverse strengths across CMU to advance education, research and creative practice in domains that merge technology and arts expertise.
Students in the Sound Design concentration will explore the processes and products of digital sound and music. They will receive basic training in key component areas: principles of computer music, hybrid instrument building, concepts in sound design. Combining this training with courses that bring together experts from many disciplines, they will create experimental music or explore new, technology-enabled, applications and markets for sound design, music creation, and performance.
Intelligent Environments
Connects diverse strengths across CMU to advance education, research and creative practice in domains that merge technology and arts expertise.
Students in the Intelligent Environments concentration will focus on spaces that support efficiency and high quality of experience, addressing both the integrated development of such environments and the resulting experience. They will explore this integrated approach in many contexts: daily activity, built environment, making process (from laying plaster to robot development), arts performance.
Physical Computing
Connects diverse strengths across CMU to advance education, research and creative practice in domains that merge technology and arts expertise.
Students in the Physical Computing concentration will explore the technical, experiential, and semantic issues of this evolution. They will address the key components of physical computing; from the fabrication of the interface and the development of the circuitry to the integration of component elements within different contexts. The embedding contexts range from mobile to the build environment and new creative practice instruments. The concentration works in tandem with the Intelligent Environments concentration allowing students to combine courses across these two concentrations with the assistance of their advisors.