Design new media systems for learning by combining your expertise with the concepts and methods of the science of learning
When we learn, we often do so with the use of some form of media. We visualize concepts with the help of drawings on a chalkboard and we take notes with a pencil and paper. We pore through digital archives for research or play an educational game on a tablet.
Students in the Learning Media area will combine their diverse skills for the design of effective new media systems for learning; from games for learning to tangible learning tool kits and remote learning systems. They will focus on systems that leverage new technologies, media arts knowledge, and learning science principles to create engaging experiences with measurable real world impact.
Learning Media offers courses that cover, in an interdisciplinary manner accessible to students from all disciplines, the basic concepts and methods of learning science. Students will combine these courses with relevant media making courses from other IDeATe concentrations (Game Design, Mediated Narrative, Physical Computing, etc.) and technology-enhanced learning courses. The Learning Media Design course (required for this minor) brings students across disciplines together to explore integrative design of learning media through hands-on collaborative projects.
IDeATe's Learning Media minor and courses are open to students from any major. The minor requires taking a portal course plus four courses from the collaborative and supportive course options. Students should contact the IDeATe advisor to discuss curriculum and to make a loose plan of study.
Students may also opt to take just one or two courses to fulfill course requirements or to explore an area of interest. Pursuing a minor is not a prerequisite for taking the Learning Media courses.
The table below outlines the curriculum requirements and course options for Learning Media. For a listing of Learning Media courses offered this semester, please visit the Courses page.
Minor - Five courses
One Portal Course:
Four Collaborative or Supportive Courses:
Double-counting: Students may double-count up to two of the IDeATe minor courses for other requirements.
The IDeATe collaborative studios promote hands-on learning through making, critique, and iterative design. Students in these courses apply skills from both technology and arts disciplines to prototype ideas and leverage the diversity of perspectives to produce innovation in their field. Learning happens both through the instructor and through the interdisciplinary peer cohort.
Learning is a complex human phenomenon with cognitive, social and personal dimensions that need to be accounted for in the design of technology enhanced learning experiences. In this studio course students will apply learning science concepts to critique existing forms of learning media, establish a set of design precedents to guide project work and produce a series of design concepts that support learning interactions in a real-world context. Collaborating in small interdisciplinary teams, students will partner with a local informal learning organization (e.g. museum, after school program provider,...
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Learning Media Methods brings together students from across the disciplines to consider the design of mediated learning experiences though a project-based inquiry course. Students will be introduced to a range of design research methods and associated frameworks that explore the cognitive, social and affective dimensions of learning in everyday contexts through readings, invited lectures, in-class activities and assignments. Students will conduct a series of short design research studies to define learning goals and develop supporting design concepts that improve learning outcomes for diverse...
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The ability to learn - that is, to change and adapt to one's environment - is one of the hallmarks of intelligence, whether in humans, animals, or machines. In this course, we will examine the nature, components, and significance of learning in many different manifestations, with a particular focus on the fundamental concepts that underlie the ways in which we understand "learning" in different disciplines. This course will principally focus on different conceptualizations of learning, rather than its technical aspects, whether mathematical, experimental, or computational.
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In addition to the collaborative studios, the IDeATe network also incorporates a number of existing courses from across the university into its curriculum. These courses have significant applications in the technology-arts realm and serve to enrich the student experience in IDeATe and at Carnegie Mellon.
A student can choose to enroll in an IDeATe concentration or minor either in their sophomore or in their junior year. These required portal courses introduce students to the concepts and practices of knowledge areas beyond their discipline that contribute to the subject of each minor/concentration.
Faculty members from across the university collaborate to develop and instruct courses that are collaborative in nature and support diverse areas of student expertise.