Design mediated experiences across different platforms, from mobile to large-scale installations
Media used to consist of information and experiences passing through many hands before being delivered to an audience by one prescribed source. Advances in the philosophy and technology of media have allowed us, the audience, to play a more active role in how our information and experiences arrive in our hands. We are now able to customize things like our daily news and artistic experiences.
The Media Design concentration serves students who are interested in digital mediation of experiences. It explores the interconnected development of technology and content in new media systems and the meaning that arises from the resulting forms. Students learn to design mediated experiences across different platforms, from mobile to large-scale installations. They study the structure and function of different components of mediated experiences. They learn how to synthesize those components and how to connect modular structures for the creation of transmedia experiences.
IDeATe's Media Design minor and courses are open to students from any major. The minor requires taking a portal course plus four courses from the collaborative and supportive course options. Students should contact the IDeATe advisor to discuss curriculum and to make a loose plan of study.
Students may also opt to take just one or two courses to fulfill course requirements or to explore an area of interest. Pursuing a minor is not a prerequisite for taking the Media Design courses.
The table below outlines the curriculum requirements and course options for Media Design. For a listing of courses offered this semester, please visit the Courses page.
Minor - Five courses
One Portal Course:
Four Collaborative or Supportive Courses:
Double-counting: Students may double-count up to two of the IDeATe minor courses for other requirements.
The IDeATe collaborative studios promote hands-on learning through making, critique, and iterative design. Students in these courses apply skills from both technology and arts disciplines to prototype ideas and leverage the diversity of perspectives to produce innovation in their field. Learning happens both through the instructor and through the interdisciplinary peer cohort.
The Adaptive House is the focus of an advanced design studio based around the collaborative development of reality computing applications within a residential prototype. Reality computing encompasses a constellation of technologies focused around capturing reality (laser scanning, photogrammetry), working with spatial data (CAD, physical modeling, simulation), and using data to interact with and influence the physical world (augmented/virtual reality, projector systems, 3d printing, robotics). This studio will use reality computing to understand existing homes, define modes of augmentation,...
Learn More »
As the boundaries between theater, art, entertainment and everyday life continue to expand through engagement with new technologies, it is critical that emerging artists and technologists be provided with the tools, language, and vision to thrive in the new millennium. Expanded Theater will reanimate classical modes of performance with media, networks, robotics, locative applications, and mobile systems.
Considering theater as an ancient technology of mass participation and social cohesion, this fusion studio explores how emerging technologies can expand upon the basic theatrical relationships...
Learn More »
This course will introduce concepts and strategies for the modeling and development of complex computational geometry for 3D printing purposes and introduce algorithmic thinking using the Rhinoceros McNeel platform and Grasshopper plugin. This course is intended for students with no or little 3-D modeling skills to advance their
abilities in modeling, digital prototyping, spatial design and visual communication.
This undergraduate IDeATe design course focuses on teaching a basic visual design process from start to finish. You will work individually and in teams to gain proficiency in applying specific design methods to information design challenges at each stage of the design process.In IDeATe Information Design you will: perform exercises and activities to practice what you learn, attend to lectures to gain new information/perspectives, engage in projects to learn through making, conduct readings to balance theory and practice, participate in critiques to verbalize your views and consider alternate...
Learn More »
This course covers additional topics in rapid prototyping beyond the content of 15-294 Rapid Prototyping Technologies. Example topics include mechanism design, procedural shape generation using Grasshopper, 3D scanning and mesh manipulation, and advanced SolidWorks concepts. The only prerequisite is basic familiarity with SolidWorks, which can be obtained via 15-294 Rapid Prototyping Technologies, from other CMU courses, or from online tutorials.
Spring 2017 instructor: Dave Touretzky
Spring 2017: In this project-based course students will create a computer-based interactive documentary about contemporary Cuban society, which will be filmed in Cuba during the Spring break week of 2017. The class will explore different styles and techniques of storytelling with the flexibility of form offered by the computer through the practice of digression, multiple points of view, disruptions of time and of storyline, etc. Students will work within interdisciplinary teams in the creative areas of English and creative writing, video production, interactive media, data visualization and...
Learn More »
Fall 2017 instructor: Sara Moussawi
This mini-course introduces students to rapid prototyping technologies with a focus on laser cutting and 3D printing. The course has three components: 1) A survey of rapid prototyping and additive manufacturing technologies, the maker and open source movements, and societal impacts of these technologies; 2) An introduction to the computer science behind these technologies: CAD tools, file formats, slicing algorithms; 3) Hands-on experience with SolidWorks, laser cutting, and 3D printing, culminating in student projects (e.g. artistic creations, functional objects, replicas of famous calculating...
Learn More »
Launching Spring 2016. Course description coming soon.
Spring 2016 instructor: Pyry Matikainen
This project-oriented course brings art and engineering together into making machines which are surprisingly animate. Students will iterate their concepts through several prototypes focused on using embodied behavior as a creative medium for storytelling, performance, and human interaction. This year we will work with human-scale machines constructed using CNC-cut plywood and pneumatic actuation, culminating in a group performance. Students will learn skills for developing and programming performance behaviors, designing expressive kinetic systems, and rapidly prototyping simple robots. Technical...
Learn More »
In addition to the collaborative studios, the IDeATe network also incorporates a number of existing courses from across the university into its curriculum. These courses have significant applications in the technology-arts realm and serve to enrich the student experience in IDeATe and at Carnegie Mellon.
A student can choose to enroll in an IDeATe concentration or minor either in their sophomore or in their junior year. These required portal courses introduce students to the concepts and practices of knowledge areas beyond their discipline that contribute to the subject of each minor/concentration.
Faculty members from across the university collaborate to develop and instruct courses that are collaborative in nature and support diverse areas of student expertise.