Carnegie Mellon University


Integrative Design, Arts, and Technology

February 27, 2018

The Game: The Game + Blockchain 101 + Riot Games Talk + VINCI Construction Competition

Matthew Wheeler, Senior Project Designer for Jack Rouse Associates, will be discussing the firm's work on Tuesday, February 27th at 1:30 p.m. in IDeATe Studio B (HL 106C). This talk will be of particular interest to designers in either industrial or graphic design and with some CAD experience.
The CMU Futurist Club will be hosting Unchained: Decrypting Blockchain Technology on Tuesday, February 27th at 7:00 p.m. at Ascender. Eugene Leventhal, a student in Heinz College and the founder and CEO of EduDAO, will provide an introduction to blockchain technology, discuss current use cases, and lead an interactive discussion. For more information, visit Eventbrite/Facebook.
To coincide with her current solo exhibition at the Museum of the Moving Image and the online release of The Game: The Game, School of Art faculty member Angela Washko will discuss the multi-year research process behind her pick-up artist dating simulator on Wednesday, February 28th at 5:00 p.m. in the STUDIO for Creative Inquiry (CFA 111). In addition to walking the audience through her research, Washko will screen excerpts from her interview with a seduction coach who has been dubbed “The Web’s Most Infamous Misogynist” and highlight instructional DVDs, books, and hidden-camera videos created by a community of pick-up artists who teach men how to interact with and seduce women. The talk will close with a participatory play-through of The Game: The Game facilitated by the artist. More information
Team members from Riot Games will be on campus Monday, March 5th. They will be hosting a talk in Rashid Auditorium at 5 p.m. to explain their work on games like League of Legends. They will also chat with students interested in internships and employment opportunities.
VINCI Construction is hosting an interdisciplinary competition for teams to propose a project involving "new technologies in the construction industry." Topics can cover digitalization, robotics, smart operators, 3D printing, data-gathering sensors, wearables, artificial intelligence, and more. The competition is an opportunity to explore how new techniques and digital tools could be integrated into construction, how sites could work using collaborative and just-in-time approaches, or what these technologies could have in store for the future of construction professions. For more information and to apply, CEE/IDeATe student Noel Lauis also happy to answer questions.