Game Design
Game design is an art, a craft, and a science. Students in the IDeATe Game Design minor will gain mastery in all three aspects through game design, development, and assessment. You will learn about the rich histories, theory, and practice of game creation taught by faculty experts, and have opportunities to collaborate across the many disciplines needed to make successful game experiences. Through coursework you will be able to realize your own unique aesthetics and voice by reflecting on your own game play and by thoughtfully critiquing the games of others. Through the minor students will be able to build a strong game design portfolio, deepen cultural sensitivities as a game designers, and expand their creative practice. In particular, you will gain skills and competencies in the following areas of game design:
- Game systems and mechanics design
- Interactive narrative and character development
- Visual and audio asset creation
- Game programming
- Interface design and user testing
- Collaboration and the iterative design process
Game Design Minor Requirements
Game Design Minor - Minimum of 45 Units |
|
One Computing Course - Minimum of 9 Units |
|
One IDeATe Portal Course - Minimum of 9 Units |
|
IDeATe Game Design Courses - Minimum of 27 Units |
|
Double-counting: Students may double-count up to two of their IDeATe minor courses for other requirements. |
Game Design Faculty
The Game Design faculty represent Carnegie Mellon's expertise in Art and Entertainment Technology. They carefully oversee the collaboration of students while delivering the IDeATe Game Design courses. Learn more about participating faculty here.