Carnegie Mellon University


Integrative Design, Arts, and Technology

Between Air & Waterlines flyer

November 30, 2021

Between Air & Waterlines + GCS Release Showcase

Multi-Arts Takeover of the CFA!

Between Air and Waterlines is an evening-length explorable art and music experience that interacts with the unique architectural and design elements of the CFA Great Hall.
Combining ideas of ecological musicking, site-specific sonic creation, animation, electronic logic, and interactive systems, the event will present student projects that reflect and meditate on what it means to be an organism responding to its own immediate surroundings.
This 3-hour explorable art event will feature live performances by the Exploded Ensemble and the Tartan Tuba Band surrounding audience members in an immersive environment, articulated by projection design and other interactive artifacts. Students from the Real-Time Animation and Electronic Logics && Creative Practice courses will also be participating. For more information, visit the Facebook event page.

Game Creation Society Release Showcase

Come one, come all this Sunday 12/5 at 7:00 PM ET in Hunt Library Studio A to check out the video games that Game Creation Society members have been working on all of the Fall 2021 semester! This event is open to everyone. Feel free to drop by to play games and chill! Hope to see you there!

Teaching Assistant Needed for Animation, Art, & Technology

Animation Art and Technology is looking for a TA with basic Maya knowledge who could do demos and be available to assist student teams with their projects. The class frequently has CS students who have not worked in Maya and need an introduction. Additional knowledge of Unity, Motionbuilder, simulations and mocap are also helpful but not necessary. The class meets M/W 1:25 to 4:25 in CFA. If you are interested, please contact Jim Duesing.

Instructors Wanted at Assemble

Assemble is hiring part-time instructors to work both at Assemble and their off-site programs. They are looking for folks with the following:

  • Must have weekday time or early evening

  • Flexibility is really important for this role

  • Availability to work up to 6pm on select days as needed

  • Must have a car and be willing to drive co-workers to off-site programs at school locations

To apply, please submit a resume, three references including your most recent supervisor, copies of all required clearances, and a letter of interest to This is a rolling position with a few programs starting in January. More information available here.

IDeATe Students Needed for HCII Study

Researchers in the Human-Computer Interaction Institute are recruiting participants with 3D design experience for a study to help understand how designers learn to collaborate and co-create with AI systems on complex design tasks. This research will help them to develop new interfaces and interactions that AI-based design tools can leverage to support such learning.

Participants should have experience with industrial design, mechanical engineering, or architectural software such as nTopology, Autodesk Fusion 360, or Rhino. They will be asked to complete a series of design tasks with AI-driven design software while "thinking aloud" and verbally describing what you are doing. Participants will be invited to participate in up to five hour-long design sessions and will be compensated $20 per session.

If you are interested, please complete this screen survey. Questions can go to Frederic Gmeiner.

Design a Game with the Software Engineering Institute

The Entertainment Technology Center and the Software Engineering Institute are collaborating on a project to deveop a space-themed adventure game. They are looking to hire two students, one with with programming skills and another with game design and/or UI/UX design skills. They should be available to work 10-20 hours in the spring semester. Due to client sponsorship and requirements, candidates must but a citizen of the United States.

For more details, please contact Shirley Saldamarco.