Carnegie Mellon University

IDeATe

Integrative Design, Arts, and Technology

Immersive Technologies in Arts & Culture

Immersive and spatial media encompass a suite of emerging production and embodied viewing technologies that offer innovative possibilities in the arts, entertainment, science, industry, and countless other domains. Technologies seeded 50 years ago are now entering commercial, political and cultural realms; and the potential for augmented and immersive experiences to further disrupt our current media ecosystem is tremendous. As immersive experiences and augmented realities increasingly feature in work and leisure, young innovators are needed who can blend technological skills with creative imagination and critical humanistic practice.  

Students in the Immersive Technologies in Arts & Culture minor will be hybrid technologists, media-makers, and storytellers who can create mediated experiences at the intersection of technology, design, and the humanities. They will be equipped with the social consciousness, global awareness, and cross-cultural skills needed to forge positive new paths for immersive media going into the future. 

Students in the minor will learn to construct and deconstruct immersive and augmented experiences with respect to the cultural, socio-emotional, and embodied aspects of human experience. They will develop the technical know-how and creative production skills to collaboratively author original narratives and prototype spatially mediated experiences. In the making of augmented and immersive media, students will explore the narrative possibilities and technical affordances of the genre while attending to the aesthetic considerations, humanistic concerns, and design conventions defining this emerging mode of cultural production.

Immersive Technologies in Arts & Culture Minor - Minimum of 54 Units

One IDeATe Portal Course - Minimum of 9 units

  • 82-250 Digital Realities: Introducing Immersive Technologies for Arts & Culture

One Intercultural Focus Course - Minimum of 9 units

  • 82-280 Bilingual and Bicultural Experiences in the U.S.
  • 82-282 Interpreting Global Texts and Cultures
  • 82-283 Language, Diversity, and Cultural Identity

One Computing Course - Minimum of 9 Units

  • 15-104 Introduction to Computing for Creative Practice
  • 15-110 Principles of Computing
  • 15-112 Fundamentals of Programming and Computer Science
  • 60-210 Electronic Media Studio: Introduction to Interactivity
  • 60-212 Electronic Media Studio: Interactivity and Computational Practice

IDeATe Immersive Technologies Courses - Minimum of 27 Units

  • 15-365/60-422 Advanced ETB: Experimental Animation
  • 15-463 Computational Photography
  • 48-339 IDeATe: Making Things Interactive
  • 53-353 Understanding Game Engines
  • 53-373 Dynamic Motion and Game Experience
  • 53-376 360 Story and Sound
  • 53-451 Research Issues in Game Development: Designing for XR
  • 53-558 Reality Computing Studio
  • 54-397 Sound Design for Interactive Environments
  • 54-399 Decoding Media
  • 60-413 Advanced ETB: Real-Time Animation
  • 82-284 Multicultural Pittsburgh: A Creative Media
  • 82-287 Multicultural Immersion: Relating Your World in VR
  • Additional courses as available. Please check IDeATe Courses for the options for the current and upcoming semester.
Double-counting:  Students may double-count up to two of their IDeATe minor courses for other requirements.

Immersive Technologies in Arts & Culture Faculty

The Immersive Technologies in Arts & Culture faculty represent Carnegie Mellon's expertise in Modern Languages, Entertainment Technology, Art, Human-Computer Interaction, and Drama. They carefully oversee the collaboration of students while delivering the IDeATe Immersive Technologies courses.