Soft Technologies
The IDeATe minor in Soft Technologies weaves together a rich set of traditions and techniques to animate soft materials and matter. This burgeoning field draws from the disciplines of costumery, computer science, arts and design, engineering, materials science, robotics, and textiles. In this minor, students explore the unique qualities that soft technologies afford in design and interaction — responsiveness, adaptivity, sensitivity, morphing, biomimicry, and forms of intelligence. The courses offer students the opportunity to shape and fashion a wide range of soft matter and materials into artifacts and applications ranging from novel to practical -- forms that can shape-shift, adapt, and transform in response to environments and the human body. Students will engage in project-based inquiry, using research, experimentation, making, and reflection to inform their creativity and to develop critical perspectives and skills. Through this minor students will gain skills in envisioning their own projects and develop sensitivities to the breadth and limitations of soft technologies.
Soft Technologies Minor Requirements
Soft Technologies Minor - Minimum of 45 Units |
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One Computing Course - Minimum of 9 Units |
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One IDeATe Portal Course - Minimum of 9 Units |
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IDeATe Soft Technologies Courses - Minimum of 27 Units |
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Double-counting: Students may double-count up to two of their IDeATe minor courses for other requirements. |
Soft Technologies Faculty
The Soft Technologies faculty represent Carnegie Mellon's expertise in Art, Engineering, and Computer Science. They carefully oversee the collaboration of students while delivering the IDeATe Soft Technologies courses.