Carnegie Mellon University
IDeATe

Integrative Design, Arts, and Technology

Design for Learning

Making Learning Relevant

Design for Learning

The Design for Learning minor reimagines the spaces, technologies, and experiences that shape how we learn. From classrooms and museums to apps, games, and immersive environments, join us to explore innovative ways to make learning experiences more engaging, inclusive, and relevant.

Students in the Design for Learning minor combine skills to imagine, design, prototype, and evaluate new media systems for learning—from creating educational games to developing adaptive learning platforms and augmented reality experiences that enhance teaching and learning in diverse settings. 

Through collaborative, project-based experiences, they learn to thoughtfully design products, platforms, and systems informed by the learning sciences, inclusive design practices, and the use of data to create meaningful educational experiences with measurable real-world outcomes.

Gain skills and practice to:
  • Apply learning theories and research to improve education
  • Create engaging, interactive learning media with emerging technologies
  • Prototype and evaluate technology-mediated learning experiences
  • Center accessibility and inclusivity in the design of learning experiences

Design for Learning Minor - Minimum of 45 Units

One Computing Course - Minimum of 9 Units

  • 15-104 Introduction to Computing for Creative Practice
  • 15-110 Principles of Computing
  • 15-112 Fundamentals of Programming and Computer Science
  • 60-212 Intermediate Studio: Creative Coding

One IDeATe Portal Course - Minimum of 9 Units

  • 99-361 IDeATe Portal
    • Section A: Learning about Learning
      • currently offered in Spring only

IDeATe Design for Learning Courses - Minimum of 27 Units

  • 05-291 Learning Media Design
  • 05-292 IDeATe: Learning in Museums
  • 05-418 Design Educational Games
  • 05-432 Personalized Online Learning
  • 05-738 Evidence-Based Educational Design
  • 05-823 E-Learning Design Principles and Methods
  • 51-486 Designing Experiences for Learning
  • 99-362 IDeATe: Intelligent Learning Spaces
  • Additional courses as available. Please check IDeATe Courses for the options for the current and upcoming semester.
Double-counting:  Students may double-count up to two of their IDeATe minor courses for other requirements.

Design for Learning Faculty

The Design for Learning faculty represent Carnegie Mellon's expertise in Entertainment Technology, Human-Computer Interaction, and Philosophy. They carefully oversee the collaboration of students while delivering the IDeATe Design for Learning courses. Learn more about participating faculty here.