Design for Learning
The Design for Learning minor reimagines the spaces, technologies, and experiences that shape how we learn. From classrooms and museums to apps, games, and immersive environments, join us to explore innovative ways to make learning experiences more engaging, inclusive, and relevant.
Students in the Design for Learning minor combine skills to imagine, design, prototype, and evaluate new media systems for learning—from creating educational games to developing adaptive learning platforms and augmented reality experiences that enhance teaching and learning in diverse settings.
Through collaborative, project-based experiences, they learn to thoughtfully design products, platforms, and systems informed by the learning sciences, inclusive design practices, and the use of data to create meaningful educational experiences with measurable real-world outcomes.
Gain skills and practice to:
- Apply learning theories and research to improve education
- Create engaging, interactive learning media with emerging technologies
- Prototype and evaluate technology-mediated learning experiences
- Center accessibility and inclusivity in the design of learning experiences
Design for Learning Minor Requirements
Design for Learning Minor - Minimum of 45 Units |
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One Computing Course - Minimum of 9 Units |
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One IDeATe Portal Course - Minimum of 9 Units |
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IDeATe Design for Learning Courses - Minimum of 27 Units |
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| Double-counting: | Students may double-count up to two of their IDeATe minor courses for other requirements. |
Design for Learning Faculty
The Design for Learning faculty represent Carnegie Mellon's expertise in Entertainment Technology, Human-Computer Interaction, and Philosophy. They carefully oversee the collaboration of students while delivering the IDeATe Design for Learning courses. Learn more about participating faculty here.