Design for Learning
Students in the Design for Learning minor, offered by the Human-Computer Interaction Institute (HCII), combine skills to imagine, design, iterate, and evaluate effective new media systems for learning—from creating games for learning to integrating adaptive ed-tech and augmented reality experiences into diverse learning settings. In team-based collaborations, students focus on the critical design of learning platforms, products, and systems that leverage emerging technologies, learning science research, inclusive design, and data analytics to create engaging educational experiences with measurable real-world impact.
Students in Design for Learning courses can bring media-making and prototyping competencies gained in other IDeATe areas (e.g. Game Design, Media Design, Physical Computing, Immersive Technologies in Arts & Humanities) to craft innovative learning experiences.
Through coursework in the minor, you will gain skills and competencies in:
- Learning design research and evaluation methods
- Concept modeling and prototyping techniques
- Learner-centered, inclusive and backward design frameworks
- Applied learning research and theory in team-based projects
- Communicating design choices and concepts to diverse stakeholders
Design for Learning Minor Requirements
Design for Learning Minor - Minimum of 45 Units |
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One Computing Course - Minimum of 9 Units |
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One IDeATe Portal Course - Minimum of 9 Units |
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IDeATe Design for Learning Courses - Minimum of 27 Units |
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Double-counting: | Students may double-count up to two of their IDeATe minor courses for other requirements. |
Design for Learning Faculty
The Design for Learning faculty represent Carnegie Mellon's expertise in Entertainment Technology, Human-Computer Interaction, and Philosophy. They carefully oversee the collaboration of students while delivering the IDeATe Design for Learning courses. Learn more about participating faculty here.