Carnegie Mellon University


Integrative Design, Arts, and Technology

Design for Learning

Students in the Design for Learning minor, offered by the Human-Computer Interaction Institute (HCII), combine skills to imagine, design, and evaluate effective new media systems for learning: from creating games for learning to integrating adaptive ed-tech and augmented reality experiences into diverse learning settings. In team-based collaborations, students focus on the critical design of systems, products, and experiences that leverage emerging technologies, media arts skills, learning science principles, and data analytics to create engaging educational experiences with measurable real world impact.

Design for Learning courses cover, in an accessible interdisciplinary manner, key theoretical frameworks and concerns in the learning sciences which are explored through applied research methods and creative, project-based work. Students combine these courses with relevant media-making and prototyping competencies gained in other IDeATe areas (Game Design, Media Design, Physical Computing, etc.).

Design for Learning Minor - Minimum of 45 Units

One Computing Course - Minimum of 9 Units

  • 15-104 Introduction to Computing for Creative Practice
  • 15-110 Principles of Computing
  • 15-112 Fundamentals of Programming and Computer Science
  • 60-210 Electronic Media Studio: Introduction to Interactivity
  • 60-212 Electronic Media Studio: Interactivity and Computational Practice

One IDeATe Portal Course - Minimum of 9 Units

  • 99-361 Section D: Learning About Learning
    • Other IDeATe Portal Courses by permission only. Consult the IDeATe advisor.

IDeATe Design for Learning Courses - Minimum of 27 Units

  • 05-291 Learning Media Design
  • 05-292 IDeATe: Learning in Museums
  • 05-418 Design of Educational Games
  • 05-432 Personalized Online Learning
  • 05-438 The Role of Technology in Learning in the 21st Century
  • 05-823 E-Learning Design Principles
  • 51-486 Designing Experiences for Learning
  • 79-343 Education, Democracy, and Civil Rights
  • 82-288 Everyday Learning: Designing Learning Experiences in Times of Unrest & Uncertainty
  • 82-888 A Language Learning & Technology
  • 85-392 Human Expertise
  • 85-738 Evidence-based Education Design
  • 99-362 IDeATe: Intelligent Learning Spaces
  • Additional courses as available. Please check IDeATe Courses for the options for the current and upcoming semester.
Double-counting:  Students may double-count up to two of their IDeATe minor courses for other requirements.

Design for Learning Faculty

The Design for Learning faculty represent Carnegie Mellon's expertise in Entertainment Technology, Human-Computer Interaction, and Philosophy. They carefully oversee the collaboration of students while delivering the IDeATe Design for Learning courses.