Carnegie Mellon University
IDeATe

Integrative Design, Arts, and Technology

a round wood sign reading IDeATe, in the background three attendees walk through the door to the IDeATe space

April 16, 2025

“IDeATe Open Studios” Photo Gallery

By Najah Magloire

As part of Carnegie Mellon’s Spring Carnival festivities, the “2025 IDeATe Open Labs & Studios” welcomed a vibrant mix of students, faculty, alumni and guests for an afternoon of creativity, collaboration and hands-on discovery. Attendees had the chance to explore immersive, interdisciplinary student projects, seeing firsthand what can happen when students are provided the space and opportunity to ask “what if” and bring their bold ideas to life.

Through its 10 interdisciplinary minors (Game Design, Animation & Special Effects, Media Design, Sonic Arts, Design for Learning, Innovation & Entrepreneurship, Intelligent Environments, Physical Computing, Soft Technologies and Immersive Technologies in Arts & Culture), the Integrative Design, Arts, and Technology (IDeATe) network at Carnegie Mellon invites undergraduate students from all majors tap into their discipline-specific strengths and collaborate with one another to show what is possible at the intersection of technology and the arts.

This year’s event, held on April 4, featured guided tours of the IDeATe facilities in the basement of Hunt Library led by Dietrich College of Humanities and Social Sciences junior Zarmond Goodman, School of Computer Science senior Liam Hower, and 2019 College of Engineering graduate and current adjunct instructor Joseph Paetz. Various staff and faculty, including Academic Coordinator Ryan McKelvey, Assistant Teaching Professor Robert “Zach” Zacharias, and Assistant Teaching Professor Tom Corbett, facilitated playtests of student projects.

To learn more about the IDeATe program from a student perspective, watch “Maker’s Paradise: Inside Carnegie Mellon’s IDeATe Network.”

McKelvey, Hower, and two seated participants watch a screen on the upper righthand side reading "Left Team Scores"
McKelvey plays “Wizorb,” a 2v2 3D wizard basketball game created in the Unity game engine, with Hower, one of the game creators, and two seated student participants.
Three people examine a pink inflatable fish with bulging eyes and various spikes
McKelvey shows off a midterm inflatables course project titled, Oh My God, Goldfish,” to longtime CMU volunteers and donors Michael Smith, a 1968 graduate of the College of Engineering and member of the Libraries Dean’s Advocacy Council, and his wife Lonna Smith, a 1969 graduate of the College of Fine Arts and member of the College of Fine Arts Dean’s Council.
Dean Keith Webster wearing white augmented reality goggles and holding a controller in his hand
Helen and Henry Posner, Jr. Dean of the University Libraries and Director of Emerging and Integrative Media Initiatives Keith Webster prepares to play an augmented reality version of the classic board game Battleship for the Tilt Five console, which uses a retro-reflective game board with special glasses and controllers.
A woman and a man wearing white augmented reality goggles and holding controllers in their hands, standing over a gray rectangle on a table
IDeATe Assistant Dean for Curriculum and Director of the Learning Media Center (HCII) Marti Louw and IDeATe Associate Dean Richard Nisa play an augmented reality version of the classic board game Battleship.
A man with dark hair uses rods to remove a foam piece from the table, surrounded by watching guests
During a visit to the Physical Computing Lab, Spring Carnival guests, including alumni, family and friends, test out an old retro game lab project, a robot version of Operation.
Zacharias speaks with guests in the Physical Computing Lab.
Zacharias speaks with guests in the Physical Computing Lab.
A person wearing a pink shirt and dark pants stands in front of a wall of colorful fabric creations, presenting to a crowd of guests. Sewing machines sit on tables around the room
Goodman, an IDeATe student and tech advisor, speaks with guests in the Sewing Lab of the Soft Technologies Studio, which is available to students.
A man with short hair and a dark shirt touches his nose to a half-circle board with a red button in a blue rectangle
An alumnus taps his nose on the button of Mechanical Engineering senior Rongrong Wang’s “Push-up Pal,” a device made in Intro to Physical Computing that encourages the user to exercise.
A young boy and girl in a pink hat watch through the top window of a laser cutter
Younger guests of alumni families tour the Fabrication Lab with IDeATe Technical Specialist Cody Soska.
A man with dark hair touches multi-colored yarn pop-poms hung on a yellow bulletin board, which lights up
In the IDeATe Commons, an alum touches a conductive pom-pom on a new interactive display, triggering LED lights to shift color.