Carnegie Mellon University
IDeATe

Integrative Design, Arts, and Technology

an attendee with two hands outstretched is silhouetted before a glowing orange circle

December 12, 2025

“Event Edit: A Tear” Photo Gallery

By Sarah Elizabeth Bender

On Friday, December 5, the Integrative Design, Arts, and Technology (IDeATe) network’s Fall 2025 showcase “Event Edit: A Tear” brought together artists, musicians, and storytellers from across IDeATe, and the Schools of Art and Music. The end-of-semester intermedia event, which was held in Studio A of WQED, was organized by students and faculty in “Exploded Ensemble,” “Stop-Motion Animation,” and “Digital Animation” courses.

“Exploded Ensemble,” taught by Associate Professor of Music Theory Annie Hui-Hsin Hsieh, explored experimental, multimedia, and approaches to live performance. “Stop-Motion Animation,” which is taught by Associate Professor of Art Johannes DeYoung, emphasized creative content production, experimentation, critical thinking, and collaboration. “Digital Animation,” also taught by DeYoung, challenged students to create expressive animated movement and storytelling.

IDeATe classes are open to undergraduates from any discipline at CMU, offering opportunities to explore interdisciplinary collaboration in 10 different areas which can also be taken as minors: Game Design, Animation & Special Effects, Media Design, Sonic Arts, Design for Learning, Innovation & Entrepreneurship, Intelligent Environments, Physical Computing, Soft Technologies, and Immersive Technologies in Arts & Culture. Interested students can reach out to Assistant Dean Kelly Delaney to learn more about enrolling.

two students at a table with laptops. the laptop screens match images projected on the walls in the background
Interactive work by four undergraduate Electronic Music students: College of Fine Arts first years Quin Kondis, Stella Cedar, and Owen Libby, and junior Daymond Kerns.
A crowd of several dozen people gathers in a dark studio space. A giant screen on the far wall shows animation projects: stop motion in a square, and several circles of hand-drawn animation
Attendees from across CMU gathered at WQED to view animations and listen to music.
a student stands on a square marked on the floor, interacting with an animation projected into a house-shaped screen
Interactive artwork by School of Art sophomore Joana Liu.
a dimly lit stop-motioin set featuring three rooms of a cave. In the middle room, a blue creature and a tan human-shaped figure with long yellow hair sit
Stop-motion animation set by undergraduate art majors, sophomores Noam Di Giulio and Milo Piovano-Marcotte.
a student in a brown plaid shirt sits at a table and uses a laptop while following along in a book marked with n otes
Interactive work by master's student in Music and Technology Dominic Dimambro, featuring soundscapes created with custom-trained audio models.
a student stands in the middle of the image, backlit by a pink screen
Collaborative visual music installation by senior art major Christina Barabino, and laser feedback instrument created by undergraduate Electronic Music sophomores Noah Martin and Rowan Sullivan and junior Jasmine Papino-Wood.
a student in a purple t shirt and black hat adjusts dials on a keyboard
Interactive work by Kondis, Cedar, Libby, and Kerns.
A table with a stop-motion set-up including a small plastic house, a brown and white cow, headless barbie dolls, and lots of sparkling streamers
Stop-motion animation set by undergraduate art majors, sophomore Ebba Shim and junior Dino Cha.