Carnegie Mellon University
IDeATe

Integrative Design, Arts, and Technology

15 attendees gather in the dark studio theater lit by blue and purple light, some playing video games and some looking at projects. an overhead shot

December 16, 2025

“Meet Me @” Exhibition Photo Gallery: Fall 2025

By Sarah Elizabeth Bender

On Wednesday, December 10, the Integrative Design, Arts, and Technology (IDeATe) network’s undergraduate artists and innovators from across CMU showcased their imaginative projects and research devised and developed at IDeATe. The fall semester’s exhibition “Meet Me @” celebrated the creative intersection of art and technology, highlighting interdisciplinary projects that encouraged students to innovate beyond the boundaries of their primary majors.

“Meet Me @” is a recurring IDeATe exhibition each semester that offers students from any of IDeATe’s classes the opportunity to share their work with the wider campus community. Fall 2025’s iteration featured a diverse selection of projects from this fall, including inflatable sculptures, game play, textile projects, and more.

IDeATe classes are open to undergraduates from any discipline at CMU, offering opportunities to explore interdisciplinary collaboration in 10 different areas which can also be taken as minors: Game Design, Animation & Special Effects, Media Design, Sonic Arts, Design for Learning, Innovation & Entrepreneurship, Intelligent Environments, Physical Computing, Soft Technologies, and Immersive Technologies in Arts & Culture. Interested students can reach out to Assistant Dean Kelly Delaney to learn more about enrolling.

Scarlett Wang with long dark hair and a pink shirt poses to the left of a monitor and laptop, both showing an image of a gallery with Van Gogh paintings
Arts & Entertainment Management masters student Scarlett Wang poses with her virtual Van Gogh exhibit created for 62-830/93-830 “Technologies Transforming the Arts,” which she made along with fellow masters student Rebecca Hodge.
Two attendees with backpacks look up at pieces of fabric dyed various shades of indigo and blue
Visitors view layered, indigo-dyed fabric created for 09-227 “The Culture of Color,” created based on the prompt “Patterns of Life.”
A pair of hands holds open a small book bound in fabric, open to a page showing three different green leaves
Dietrich College of Humanities and Social Sciences senior Zarmond Goodman created this hand-bound logbook for 62-150 “Life in the Digital Factory: Spatial Storytelling about Computational Landscapes,” taught by IDeATe Associate Dean Rich Nisa. It tells the journey of their learning to identify trees, and includes scans from pressed leaves gathered around Polish Hill.
Zarmond Goodman, with short curly hair and a light-colored t-shirt, holds a hairdryer under silvery hanging objects
Goodman uses a hairdryer to move an inverted “floating” maze, created by School of Architecture senior Milena Andujar, School of Computer Science senior Sophia Fang, and Dietrich College junior Jennie Tian for 24-214 “IDeATe Special Topics: Mazes.”
Two attendees, one in a blue jacket and one in a green jacket, interact with a wood box fitted with wires
Collections Archivist Emily Davis and Robotics Project Interim Lead Archivist Kathleen Donahoe experiment with “Animal Farm.” Created by Aritra Banerjee and Jiaxin Lin, the toy is made to help small children learn different melodies and rhythms while constructing stories about animals.
A student in a dark sweatshirt and white VR goggles gives a thumbs up, standing with a student in an orange sweatshirt and a student in a gray sweatshirt. They stand with a monitor displaying their game
College of Fine Arts seniors Stanley Fang and Matteo Juelin and Tepper School of Business sophomore Sai Bhandar show off their first-person VR experience inside a procedurally generated city, created for 53-451 “Research Issues in Game Development: Designing for XR.”
Two students with dark hair pose behind a table arranged with artworks, labels, and a large screen displaying their project
Arts & Entertainment Management masters students Isaiah Jones and Alexander Farrell pose with their augmented reality project for “Technologies Transforming the Arts.” The project invites audiences to experience familiar campus artwork in a new way.
Four students sit in chairs and hold controllers, while another student stands behind them. The controllers are a connected to a blue screen set up like a basketball court, with four characters
Attendees play “Wizorb 2K25,” a fast-paced 2v2 wizard basketball game created in Unity during Spring 2025 for 53-471/-671 “Game Design, Prototyping, and Production.”
A pink and blue weaving hangs from stand, with another green and pink weaving in the background
Students from Natalya Pinchuk’s class 62-150 “A IDeATe Portal: Intro to Textile Media” showcased their banners and weavings at the exhibition.
A student with a laptop and a student with a controller sit behind a pink plush robot, which is facing a young boy in a red coat
Young attendees watch as a friendly-looking dancing robot created by School of Architecture masters student Yiqi Cheng, and junior Maggie Guo, and School of Art sophomore Ebba Shim moves around. The battery-powered robot uses an Adafruit Circuit Playground Bluefruit as the main controller, and two DC motors drive the wheels and allow for directional movement.