Carnegie Mellon University

IDeATe

Integrative Design, Arts, and Technology

Animation & Special Effects

Our desire to convey expressive motion has pushed us to develop our arts and technology skills since prehistory. Our artistic visions have to work within the technology available to us, but this inspires innovation in both areas. Professionals in the animation and special effects industries work closely with each other to urge this innovation forward.

Students in the Animation & Special Effects program will study the interconnected components of performance capture, rendering, 3D and 2D animation, and special effects. They will merge arts and technology perspectives in all courses to explore each of these components and the area of digital animation as a whole. Through common repositories across courses and collaborative projects, students will explore how the different components and types of expertise come together to create a convincing computer animated experience.

Students in this program will also be able to connect to other IDeATe courses to explore applications of digital animation in different contexts (games, interactive environments etc.) and to integrate other key areas of knowledge (narrative, sound) into digital animation projects.

Animation & Special Effects Minor - Five Courses

One Portal course

  • 15-104 Introduction to Computing for Creative Practice - recommended for DC, CFA, and TSB majors
  • 62-150 Introduction to Media Synthesis & Analysis - recommended for CIT, MCS and SCS majors

Four Collaborative and Supportive Courses

  • 15-365/60-422 Experimental Animation
  • 16-374/60-428 Art of Robotic Special Effects
  • 60-461 Experimental Capture
  • 60-125 Introduction to 3D Animation
  • 60-126 Introduction to Performance Capture and Rendering
  • 60-220 Technical Character Animation
  • 60-333 Character Rigging for Production
  • 60-398 Social History of Animation
  • 15-463 Computational Photography
  • 60-410 Moving Image Magic: Visual Effects and Motion Graphics
  • 60-414 Animation, Art, and Technology
  • 60-415 Advanced ETB: Animation
  • 60-417 Advanced ETB: Video: Experimental Science Fiction
  • 60-426 Advanced ETB: 2D Animation
  • 76-285 Team Communication

Note: Students also have the option of taking one Collaborative or Supportive course from one of the other IDeATe areas as an elective for their Animation & Special Effects minor.

Double-counting: Students may double-count up to two of their IDeATe minor courses for other requirements.

Animation & Special Effects Course Descriptions

Animation & Special Effects Faculty

The Animation & Special Effects faculty represent Carnegie Mellon's expertise in Art and Robotics. They carefully oversee the collaboration of students while delivering the IDeATe Animation & Special Effects courses.

James Duesing

James Duesing

Jessica K. Hodgins

Jessica K. Hodgins

Golan Levin

Golan Levin

Paolo Pedercini

Paolo Pedercini

Suzie Silver

Suzie Silver

Garth Zeglin

Garth Zeglin