Carnegie Mellon University
IDeATe

Integrative Design, Arts, and Technology

an exhibition in a black box studio theater, in the foreground a makeshift tent or dwelling

January 28, 2025

Fall 2024 Meet Me @ Exhibition Photo Gallery

By Sarah Bender

On Wednesday, December 11, the Integrative Design, Arts, and Technology (IDeATe) network’s undergraduate artists and innovators from across CMU showcased their imaginative projects and research devised and developed at IDeATe. The fall semester’s exhibition “Meet Me @” celebrated the creative intersection of art and technology, highlighting interdisciplinary projects that encouraged students to innovate beyond the boundaries of their primary majors.


“Meet Me @” is a recurring IDeATe exhibition each semester that offers students from any of IDeATe’s classes the opportunity to share their work with the wider campus community. Fall 2024’s iteration featured a diverse selection of projects from this fall, including a mending workshop, animations, game play, sonic design, textile projects, and more.


“IDeATe is an explosion of artistry and inventiveness spurred by collaboration between students who might not normally connect elsewhere on campus,” said Academic Coordinator Ryan McKelvey, who organized the exhibition. “By engaging the rest of the university in the presentation of these final projects, we have a fun and unique opportunity to spread that spirit of interdisciplinary imagination even further throughout the CMU community.”


IDeATe classes are open to undergraduates from any discipline at CMU, offering opportunities to explore interdisciplinary collaboration in 10 different areas which can also be taken as minors: Game Design, Animation & Special Effects, Media Design, Sonic Arts, Design for Learning, Innovation & Entrepreneurship, Intelligent Environments, Physical Computing, Soft Technologies, and Immersive Technologies in Arts & Culture.

Interested students can reach out to Assistant Dean Kelly Delaney to learn more about enrolling.

student emerges from a makeshift tent

A student visitor emerges from the lunar tent designed by College of Fine Arts seniors Felix Cooper and Francesco Mauro for the course “Hospitable Worlds: Migration and Settlement on Earth and in Space.”

attendee listens to a radio play seated at a laptop and monitor

An attendee listens to a radio play written and produced by Humanities and Arts junior Ilyas Khan for “Hospitable Worlds.”

student explains audio demo game to another student currently listening

College of Fine Arts senior Blaine Black explains his audio demo game, which he created as an independent study. Black also shared his own reimagined sound design for the popular game “Dead Space” at the exhibition.

a mixed-media sculpture resembling a dinner plate setting

Bachelor of Humanities and Arts junior Zsofi Markus created a mixed-media sculpture based on Snoop Dogg’s cookbook “From Crook to Cook” for “Hospitable Worlds.”

instructor introduces attendees to the robot puppet theatre designed for younger children

Artist, roboticist, and IDeATe instructor Garth Zeglin introduces attendees to the interactive sculpture “Robot Puppet Theatre.” This project was created by College of Fine Arts sophomore Sam Canick and senior Lilian Nara Kim, visiting student Zeana El-Hajomar, and College of Engineering sophomores Daniel Lin and Issac Williamson for “Creative Kinetic Systems,” and incorporated contributions by young students from the CMU Children’s School.

attendees look at quilts and weavings hung on a black wall

Attendees view various quilts and weavings created by students in the course “Intro to Textile Media.”

an attendee playing an Unity-based game on a laptop with monitor

Coordinator for Global Strategic Initiatives and Institutional Accreditation Roger Turner playtests “Don’t Let Them Eat Cake,” a Unity-based game created by College of Fine Arts first-year Joana Liu for the IDeATe micro course “Intro to Unity Game Engine.”

two people playing an augmented reality game on the Tilt Five console

IDeATe Academic Coordinator Ryan McKelvey and junior Film & Video Media major and IDeATe student fabrication manager Zarmond Goodman demonstrate “Tilt Five Naval Warfare,” an AR version of the classic board game Battleship for the Tilt Five console.

The game was created by Dietrich College of Humanities and Social Sciences junior Michelle Chen and senior Yuxi Xu, School of Computer Science senior Liam Hower, College of Fine Arts graduate student Nik Kim, and Human-Computer Interaction Institute graduate student ​​Aarnav Sangekar for the course “Research Issues in Game Development: Designing for XR.”

a student and professor discuss clothes mending and sustainability during the exhibition

Fifth-year College of Engineering senior Katrina D’Arms speaks with Architecture Associate Teaching Professor Daragh Byrne. D’Arms led a regularly-occuring campus workshop titled “Mend with Me” from 2–4 p.m. during the event.

a student sits in front of a laptop and screen monitor displaying a invented TikTok account

Dietrich College junior Sam Mahler showcases an alien influencer account project, created for “Hospitable Worlds” with Zarmond Goodman.