
May 08, 2025
“Meet Me @” Exhibition Photo Gallery: Spring 2025
On Wednesday, April 30, the Integrative Design, Arts, and Technology (IDeATe) network’s undergraduate artists and innovators from across CMU showcased their imaginative projects and research devised and developed at IDeATe. The fall semester’s exhibition “Meet Me @” celebrated the creative intersection of art and technology, highlighting interdisciplinary projects that encouraged students to innovate beyond the boundaries of their primary majors.
“Meet Me @” is a recurring IDeATe exhibition each semester that offers students from any of IDeATe’s classes the opportunity to share their work with the wider campus community. Spring 2025’s iteration featured a diverse selection of projects from this spring, including a mending workshop, inflatable sculptures, game play, textile projects, and more.
IDeATe classes are open to undergraduates from any discipline at CMU, offering opportunities to explore interdisciplinary collaboration in 10 different areas which can also be taken as minors: Game Design, Animation & Special Effects, Media Design, Sonic Arts, Design for Learning, Innovation & Entrepreneurship, Intelligent Environments, Physical Computing, Soft Technologies, and Immersive Technologies in Arts & Culture. Interested students can reach out to Assistant Dean Kelly Delaney to learn more about enrolling.
An attendee watches "A Cup's Long Goodbye," an augmented reality storytelling experience designed by College of Fine Arts masters student Avanita Sharma for La Prima Espresso at Wean Hall. The experience traces the environmental life cycle of a single-use plastic cup and the coffee it carries.
An attendee examines “Cathy’s Daily Scheduler,” an interactive, tangible task management device created for 60-223 IDeATe: Introduction to Physical Computing. The project was made by College of Engineering junior Nora Xi and two College of Fine Arts students, junior Jaden Scutero and masters student Aishwarya Shetty.
A robotic loom from 16224 IDeATe: Re-Crafting Computational Thinking with Soft Technologies was on display at the event. Students collaboratively built the weaving robot, which helped illustrate how weaving art is connected to computer programming and matrix mathematics.
A group faces off at “Wizorb 2K25,” a fast-paced 2v2 wizard basketball game created in Unity. The game was created by School of Computer Science fifth-year senior Liam Hower, College of Fine Arts senior Chori Jun, juniors Joy Leung and Yiming Li, College of Engineering senior Yujun Wu, and Tepper School of Business masters student Claudia Zhang for 53-471/-671 Game Design, Prototyping, and Production.
School of Architecture masters students Yeye Deng and Siyu Ou showcased their wearable tentacles, created for 16-376 IDeATe: Kinetic Fabrics, at the exhibition.
“Intellicube,” created by School of Computer Science fifth-year senior Constantine Westerink, is a smart productivity device featuring up to six distinct modes. It was created for 60-223 IDeATe: Introduction to Physical Computing.
An attendee plays “Swimmy Fish,” a woven textile game designed by Fifth Year Scholar Katrina D'Arms, School of Architecture fifth-year senior Hazel Froling, College of Engineering fifth-year senior Teddy Lin, and School of Drama fifth-year senior Magnolia Luu for Re-Crafting Computational Thinking with Soft Technologies.
IDeATe Academic coordinator Ryan McKelvey walks attendees through the technology behind “Memory Shadowbox,” a 62-478 IDeATe: digiTOOL project by School of Drama masters student Abby Yu Bi.
“Oh My God, Goldfish!,” a crab/goldfish hybrid inflatable sculpture by School of Art fifth-year senior Sophia Chao and College of Engineering masters student Mandy Hu in collaboration with Dr. Jean Oh's robotics lab, is an example of the diverse projects created for 53-330 IDeATe: Inflatables.
School of Art junior Luca Budofsky, who contributed to the interactive weaving project “Ground: an introduction to Earth for aliens,” sits with D’Arms at her mending table. D’Arms led her last mending workshop of the semester during the event.
A group of attendees examines “Fraction Pies,” interactive fraction prototypes aimed to help young learners develop a hands-on understanding of fractions through addition and subtraction. School of Design junior Karis Choe created the project for 99-361 A IDeATe Portal: Learning about Learning.
College of Engineering fifth-year senior Jessica Wu explains how she used a 3D-printed TPU for her actuating flower headpiece. The project was built as a final project in 16-480 IDeATe: Creative Soft Robotics.
Featured Image: Created for 16-376 IDeATe: Kinetic Fabrics by School of Art junior Tippi Li and School of Drama masters student Zixin Ye, “Rain” is made from 3D prints, laser cut acrylic, fabrics, strings, and sensors.